VERGE-1 Verge
The frame every pilot starts on: 4.2 m, even speed, even armour, nothing to learn around.
Arcade mech arena
PikuBots is a mech arena game made for a phone held in two hands. Pick a chassis, carry three weapons and a shoulder launcher, and fight five a side over a scrapyard or an ice dock. Matches run a few minutes. Bots fill any empty seat, so a match starts when you do.

The roster
Every chassis carries the same three weapon slots. What changes is height, footing and how much damage the frame takes before it falls. Scouts get there first, heavies stay, siege holds the ground it stands on.
The frame every pilot starts on: 4.2 m, even speed, even armour, nothing to learn around.
At 3.6 m the lightest frame in the roster. It takes the first corner and the first capture.
4.8 m of plate. It holds a lane while the rest of the team gets somewhere useful.
A 3.9 m raider built for the flank, the roof and the second jump.
3.8 m, quick to aim and quick to leave. A duellist's frame for one on one trades.
4.6 m of dock crane. It carries the heaviest guns without giving up its footing.
4.3 m of furnace steel, wide in the shoulders and happiest inside twenty metres.
4.1 m balanced for the middle lane and the long trade across it.
4.5 m of drill rig. It opens the ground in front of it and then stands in the hole.
5.0 m, the tallest frame on the field and the slowest to change its mind.
The kit
Three of them ride in the hands and switch with a tap. The Waspnest sits on the shoulder and has a slot of its own. Every number below is the number the game runs on.
Full auto, 9 damage a shot out to 90 m, sixty rounds and a 1.6 s reload.
A shot every 0.06 s for 6 damage, forty five rounds, all of it close work under 25 m.
Semi auto, 24 damage a shot, twelve rounds and the fastest reload in the game at 1.2 s.
A 78 damage bolt that leaves at 70 m/s and drops on the way. Five to a magazine.
Eight pellets a pull at 13 each, worth the most inside 12 m, six shells before the reload.
A 1.2 s charge for 130 damage at 200 m. The longest reach on the field, and the slowest.
A 0.75 s charge for 46 energy damage at 140 m, with no drop and no travel time.
Four rockets at 38 m/s: 48 on the hit and 55 more to anything inside 3.5 m.
Six missiles a salvo after a 0.45 s lock, on its own slot and its own button.
The ground
Both are built from a table of pieces, so cover sits where the fight needs it and every match starts from the same known spawns.
A scrapyard under grey fog: two hangars, a wide middle lane and stacks to climb on either side. Long sight lines down the centre and short ones everywhere else.
A cold store with three doorways into the same room. Tight, loud and decided at close range, with an apron outside for anyone who wants air.
In motion
Short loops recorded on a phone. Every weapon has its own muzzle, its own line through the air and its own sound.
Get the game
PikuBots is free to play. The store listings are not open yet. Until they are, the support page has the release note and the address to write to.